مدیاویکی:Common.js: تفاوت بین نسخهها
Wikibadmin (بحث | مشارکتها) |
Wikibadmin (بحث | مشارکتها) |
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نسخهٔ کنونی تا ۲۷ ژانویهٔ ۲۰۱۹، ساعت ۰۷:۲۵
/* Any JavaScript here will be loaded for all users on every page load. */
// shim layer with setTimeout fallback
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 23);
};
})();
$(function(){
$(window).resize(function(){
$("#playArea").attr({
'width': $('body').width(),
'height': $('body').height()
});
width = $('body').width();
height = $('body').height();
});
$(window).resize();
});
var Point = function(){
this._size = 0.5;
this._x = 0;
this._y = 0;
this._direction = 0;
this._velocity = 0;
this._distances = [];
this._neighboors = [];
this._randomization = 0;
this.__collection = null;
this._step = function(aCollection){
var modifiedVelocity = this._velocity*1 * ((Math.random() * this._randomization+1)/10);
var direction = (Math.random()*2%2 >1)?-1:1;
this._direction = this._direction*1 + ((Math.random() * this._randomization) * direction);
var radianAngle = this._direction * Math.PI / 180;
this._x = (this._x * 1) + (modifiedVelocity * Math.cos(radianAngle) * 1);
this._y = (this._y * 1) + (modifiedVelocity * Math.sin(radianAngle) * 1);
if(this._x > width) this._x = 0;
if(this._x < 0) this._x = width;
if(this._y > height) this._y = 0;
if(this._y < 0) this._y = height;
this.__collection = aCollection;
}
this._computeNeighboors = function() {
if(this.__collection == null) return;
aCollection = this.__collection;
//compute the closest neighboor
this._distances = [];
for(i=0; i < aCollection.length; i++){
if(aCollection[i]._x != this._x &&
aCollection[i]._y != this._y){
this._distances.push({
pointIndex: i,
pointObj: aCollection[i],
distance: Math.sqrt(
Math.pow((this._x - aCollection[i]._x), 2) +
Math.pow((this._y - aCollection[i]._y), 2)
)
});
}
}
this._distances.sort(function(a,b){
defaultReturn = 0;
if(a.distance < b.distance) defaultReturn = -1;
if(a.distance > b.distance) defaultReturn = 1;
return defaultReturn
});
this._neighboors = this._distances.slice(0,3);
}
this.draw = function(context){
this._computeNeighboors();
//draw connection lines
context.lineWidth = 0.25;
context.strokeStyle = '#666';
context.beginPath();
for(i=0; i<this._neighboors.length; i++) {
context.moveTo(this._x, this._y);
context.lineTo(this._neighboors[i].pointObj._x, this._neighboors[i].pointObj._y);
context.lineWidth = 0.10 + 5 / this._neighboors[i].distance;
}
context.closePath();
context.stroke();
context.beginPath();
context.arc(this._x, this._y, this._size*this._velocity, 0, 2 * Math.PI, false);
context.fillStyle = '#999';
context.strokeStyle = '#666';
context.lineWidth = 0.5;
context.fill();
context.stroke();
context.beginPath();
context.arc(this._x, this._y, this._size, 0, 2 * Math.PI, false);
context.fillStyle = '#666';
context.fill();
// ctx.fillText(this._direction.toFixed(2), this._x, this._y);
}
}
var aPoints = [];
var can, ctx, interval, width, height;
var numPoints = 50;
/* var distanceTreshold = 100; */
function init() {
can = document.getElementById("playArea");
ctx = can.getContext("2d");
width = $('body').width();
height = $('body').height();
for(x=0; x<numPoints; x++){
var newPoint = new Point();
newPoint._size = (Math.random() * (3 - 0.5) + 0.5).toFixed(2);
newPoint._x = (Math.random() * width).toFixed(0);
newPoint._y = (Math.random() * height).toFixed(0);
newPoint._direction = (Math.random() * 360).toFixed(2);
newPoint._velocity = (Math.random() * (4 - 0.1) + 0.2).toFixed(2);
newPoint._randomization = (Math.random() * (10 - 0) + 0).toFixed(2);
aPoints.push(newPoint);
}
animate();
}
function animate(){
for(x=0; x<numPoints; x++){
aPoints[x]._step(aPoints);
}
requestAnimFrame( animate );
draw();
}
function draw(){
ctx.save();
ctx.clearRect(0,0,width,height);
for(x=0; x<numPoints; x++){
aPoints[x].draw(ctx);
}
ctx.restore();
}
init();